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Future Plans

These notes are to give you an idea of what is in the pipeline. Some are very detailed changes, others are general additions. These are not necessarily in any order, nor is it a complete list

Last Update: 2008/01/10

What you can doWhat I'm going to doUnder Contemplation
Create Infantry damage meter and display
Set visible range without fog
Add joystick support (partially in already)
Add cockpit shake when hit
Add foot prints while sidestepping.
Create Sounds
Make laser based on lightning
Improve and vary explosion and spark particles
Create Mech, vehicle, weapon, and building models
Switch from Bounding box collision to Model specific collision
Add detail maps to objects
Figure out how to make Mechs "fall"
Support TICs
See if adding voice communication is possible
See if lag computations can be used to show where targets will be for firing
Combine map and radar
Series weapon fire(select next group upon firing)
Add "Target object under reticle"
Add velocity difference display for ballistic firing
Add damage display circle around reticule
Add AI: return to group after destroying enemy
Add AI: go to nav point
Add pulse laser CoD modifier
Create campaign section
Create Ammo Selection function
Create dropship player class
Create proto-mech
Create aerospace fighters
Create Land-Air-Mechs
Create jumpship/assault craft player class
Create space and near-planet aerospace combat engine
Add weapon mounts to buildings
Add sounds
AI twist torso toward destination (non combat) or look around
Slow torso-twist rate
Unit modification bay
Solaris VII (LAN play area)
    May tie into campaign mode
    Will be instant action



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Derk Adams
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