BTS Manual: Finding the Enemy
Advances in detection and counter-detection methods have degraded the battlefield communication system to a visual and short-range electronic detection situation. A satellite or orbiting dropship provides a visual navigation map with identified navigation points as well as non-hidden target identification. Detailed information about targets is gathered by systems on the Mech which are dependent on line-of-sight (LOS) to the target.
Changing Views
Since not all enemys can be identified by these systems, your eyes are still the best detection system available. You are required to watch for targets around your Mech. You have three views available, "forward," "rear," and "down." The third is used mainly for maneuvering Mechs with jump jets.
A vehicle will have four views available, "forward," "left," "rear," and "right." Side and rear weapons will require you to be in their "view" to fire. Turrent mounted weapons will only fire in "forward" view.
Infantry and Battle Armor have only forward view.
Switch views
Navigation Points
Your Mech is pre-loaded with three or four points of interest. While one is usually your drop and pick-up point, the others identify possible enemy forces or secondary targets.
Select navigation point
Targeting
Your Mech's systems can only target objects within visual range. Targets that can be identified by your sensor systems will be designated even though there is not line-of-sight identification.
Closest target
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Next target
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Previous target
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Clear target
Sensor Systems
All units have visual range determined by environmental factors. Different units have differing sensor detection distances.
Mechs: 550m
Vehicles: 360m
BattleArmor: 0m
Infantry: 0m
Page created and maintained by
Derk Adams
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