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News2008/06/25 Demo 13 available. Changed jump mechanism and returned leading for ballistic weapons (with indicator). 2008/04/04 It's been a long time in the making, but the campaign system is in place. The updater isn't working so please check the Download page to get the patch. 2007/11/05 Due to spam bots, I have removed the blog, after moving it to the forum. 2007/04/11 After a brief hiatus, I have returned to developing BattleTech Simulator. 2007/01/12 Updated the Manual to cover Demo 12. You might notice that I have left some "incorrect" information about ballistic weapons in as Demo 13 will revert back to that behavior and I didn't want to take it out just to put it back in. 2006/11/02 Demo 12 available. All 34 factions available, Clan weapons and Mechs, foot and jump infantry that can mount personnel carriers, new and improved weapons, new Mechs and vehicles, and a system to update the program between demo releases. Help WantedI have Mech models without skins and I need people who can texture the models. I am also looking for assistance with particle effects in Torque. The long range plan would require someone who can code an interface between Torque and the EPIC card. If you think you have a skill or knowledge that I haven't listed, let me know, I just might have a use for it. If you would like help with the project, please contact me at adamsderk@hotmail.com. |
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